Esports

Career Highlights

2023

FEB: Host of the ESIC Global Esports Summit, London

2022

NOV: Working with BBC Children in Need to celebrate active lifestyles and gaming behaviour with young people.

AUG: Co-Host with LJ Rich of the inaugural Commonwealth Esports Forum, which opens the world’s first Commonwealth Esports Championships.

JUNE: Speaker at the Esports Education Summit, produced by British Esports in partnership with Pearson and AOC.

MAY: Proud to join the Global Esports Federation newly inaugurated Metaverse Council with some incredible people from around the world.

MARCH: Speaker at BETT - the first year that esports has a presence, led by British Esports.

2021

MAY: new article in the international journal of olympic studies

2020

Virtual Tour de France
Global Esports Federation
British Esports Association

NOV: Appointed Advisory Board Member to the British Esports Association

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OCT: Esports is the future of all sports - here’s why, The Conversation

Esports Science Insights

Sept: launch of Esports Science Insights

This new platform is designed to bring critical insights from the world of academic research to the attention of people within the esports sector. Really excited about its potential and keen to work with partners on its development.

SEPT: keynote at Esports Regulatory Congress, Barcelona

Keynote / Speaking on Emerging Realities in Esports, I opened the conference with a talk about the growing number of immersive reality technologies that are making their way into the esports world. The most wonderful part of this was bringing along our student ambassador Morgan Palmer [pictured], who spoke on 2 panels.

 
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JULY: The Value of Esports, Manchester

Event / Chaired and led an Esports industry and research event at Media City, Manchester, bringing together participants from around Europe to discuss the value of esports. More information here

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MAY: keynote at The Spot, Lausanne

Title / Athlete 2.0: Examining the convergence of digital, gaming, and esports.

2018

Appointed / Academic Adviser, International Esport Federation

Published / Japanese translation of ‘Sport 2.0’ published.

Keynote / On esport’s future at The Next Web, Amsterdam

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PyeongChang 2018

While at the Games, I covered the rise of virtual reality esports exhibited at sponsor pavilion and other technology stories, such as the Intel Drone show. Drone racing has been described as a real world computer game and is part of my vision for the future of esports.

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Gaming and Mental Health

Published / NHS in Fortnite and Facebook? It would put mental healthcare where it’s needed (2018)

“what if health services and support could be brought into digital environments, where harm occurs – rather than merely hoping young people will go and seek them out elsewhere, after the fact?” Professor Andy Miah

Global Executive Esport Summit, Busan

In my second appearance at the Summit, I spoke about the need to develop a research agenda around esport that informs our understanding of how it affects players.

Published / Sport 2.0 with MIT Press, covering esports and the wider digital shift taking place in elite sports.

2016

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Sport Accord, LauSANNE

I worked to put esport on the Accord agenda, involving the IESF as speakers and. My keynote was titled ‘Why the future of all sports is esport’

2016

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Will Super Mario Ever be an Olympic Sport? (2016)

Published / “With Tokyo hosting the next games, perhaps we can expect to see a version of Pokemon Go out there, encouraging spectators to be more physically active. This might even fit in better with the Olympic Games.” Professor Andy Miah

2015

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World Esport Championship, Seoul

While in Korea giving a keynote on the future of esport, I was lucky enough to see the championships take place.

IOC Athletes Commission Forum

This year, I also gave a keynote on digital technology in sport at the IOC Athletes Commission Forum in Lausanne, where I discussed the rise of esports and the gamification of physical activity.

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BBC Documentary

Media / I featured in a BBC documentary on esports, which followed esports athletes from around the world to document their lives. It was a major step in conveying how elite gaming can serve as a role model for younger people on how to integrate healthy behaviours into gaming experiences.

“To be good as a gamer, you need to be fit like an athlete” - Prof Andy Miah, 2015

2014

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IOC Athletes Learning Gateway

I produce a module for Olympic athletes on sports media, setting out the future of esports and fan engagement. I also gave media training to elite junior athletes at the World Junior Championships in Oregon.

Published / The CyberSport Nexus, for the Routledge Handbook of Sport and New Media, detailing the intersecting worlds of esports, social media, and broadcasting.

2013

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IOC Press Commission, New York

I was invited by the IOC to speak about the future of digital technology in sport, describing the emerging world of esports as a potential Olympic discipline.

2012

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London 2012 Olympic Games Social Media Impact Study

This work emphasised the importance of gamifying the spectator experience through social media platforms.

Published / The Olympic Movement’s New Media Revolution: Monetization, Open Media & Intellectual Property, In: Wagg, S. & Lenskyj, H. Handbook of Olympic Studies, Palgrave, pp.274-288.