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Digital

Where is the metaverse?

Where is the metaverse?

There's a huge amount of talk about the metaverse, but if you're new to this world and wondering what it's all about, then where can you begin?

I've dropped content from a few metaverse worlds into this video, but I'm particularly excited to include footage from a recent PixelMax experience.

https://pixelmax.com/

I'm really excited to be working with PixelMax and we'll be sharing more about projects we have in the pipeline later, bringing together Salford University and MediaCityUK. In the mean time, if you're a developer wanting to work with their SDK, then you can head over to here for registration.

https://pixelmax.com/products/sdk

If you'd just like to play around and see what's coming around the corner in the PixelMax store soon, then take a look at the demo site: https://pixelmax.com/demo

Host City 2022 Glasgow

Host City 2022 Glasgow

Some thoughts ahead of #HostCity2022 next week.

"COVID has brought about a step change in audience expectations, which must be seen in the context of a longer history of making our live and remote experiences increasingly immersive, flexible, and technologically enabled. The Web2 era nurtured this desire and COVID embedded the expectation, readying us for web3.

For sure, the error we make is concluding that this is a move away from the importance of physical space as a crucial component of a compelling experience, but what's changing is the capacity to level up the physical world with immersive integrations which have been prototyped during COVID. Audiences expect to be more active and the data driven event economy finds a crucial extension through volumetric and locative audience data.

The future of the elite event experience is phygital - e.g watching digital content layered over a physical swimming pool and seeing the projection of Olympic swimmers live into the space, as it happens, or the transition of triathlons into arena based virtual worlds, or running in your gym alongside athletes as they compete. These are our clues which shed light onto the future and it's as big a shift as was the design of the amphitheatre in ancient Greece.

In this context, rights holders need to massively rethink what they do and what they are in relation to their audience. Simply staging something isn't enough anymore. The Olympic Channel is a great example of how institutions are experimenting to find their feet in a world where the media proposition around events is vastly different. The MVP in this future is to wrangle the innovation community that can remake events for a vastly different set of audience expectations."

Join us for Host City in Glasgow next week!

What Clubhouse tells us about the future of social media

What Clubhouse tells us about the future of social media

Delighted to be interviewed by Fortune magazine writer Jonathan Vanian on what Clubhouse means for our future in social media. Audio communities are doing incredibly well at the moment, signalling a desire for retreating from video into the less intense, more intimate space of sound. The full article is behind a pay wall, but here’s the link.

The Hyperquantified Athlete

The Hyperquantified Athlete

A few weeks ago, I was interviewed for an article in the Washington Post, written by Nick Busca, who does fantastic work writing about new technology. You can access the article here (hopefully!)

Our Digital Future: Thinking Through the Ethics

Our Digital Future: Thinking Through the Ethics

Today, took part in an event produced by the Manchester organizations Future Everything and MIDAS, focused on discussions about ethics and digital technology. You can view the whole session here.

The Digital Health Generation

The Digital Health Generation

I’m really excited to share the publication of my Wellcome Trust report, which builds on research investigating the experiences of young people through digital health. There’s so much in it and I’d really recommend a deep dive into the report, which you can find on our dedicated website.

Digital homeschooling: we need to rethink our worries about children’s screen time

Digital homeschooling: we need to rethink our worries about children’s screen time

Digital homeschooling: we need to rethink our worries about children's screen time

Oleksandr Zamuruiev/Shutterstock
Andy Miah, University of Salford

We’ve spent the last decade being anxious about the increasing amount of time young people spend in front of screens. However, in the last two months, children have been encouraged to dive into digital like never before. This has thrown up all kinds of questions about how to keep well online in a time where being outside and together in physical space has been impossible.

Parents have sought to employ digital platforms any way they can to ensure their children remain intimately connected to their friends, fearful of the time they are missing socialising, playing, learning and sharing.

Where previously we may have been sceptical of digital learning compared to face-to-face experiences, it has become central to children’s homeschooling and a great deal of positives have come out of it. In addition to work set by schools, children in the UK and across the world have engaged with new teachers. Many have been exercising with Joe Wicks or doing maths with Carol Vorderman.

These digital learning experiences have been the best option for children under lockdown, yet this is hard to reconcile with our previous worries about limiting screen time. Seemingly overnight, even organisations that had warned us about being in digital space too much now advocate their use.

The World Health Organization, for example, has been working with gaming companies as a way of promoting key COVID-19 health messages. This comes less than two years after it identified excessive gaming as a possible health disorder. While this partnership is far from a general policy on promoting gaming for health, it has sent the message that gaming is an important way to maintain mental health during a long period of social isolation.

With social distancing and homeschooling likely to be a feature of children’s lives for some time yet, we need new ways to think about the time young people spend in digital space. Some helpful guidance can be found in a 2019 report published by the Royal College of Paediatrics and Public Health, which outlined guidance for children’s screen use.

The report did not specify putting time limits on screen time, nor did it say that certain kinds of screen exposure are worse or better than others. Instead, it invited families to talk about their collective screen health together and discuss when it seemed to be making family time worse. The report invited families to ask themselves four questions:

  • Is screen time in your household controlled?
  • Does screen use interfere with what your family wants to do?
  • Does screen use interfere with sleep?
  • Are you able to control snacking during screen time?

Answering these questions in 2020 feels like a very different exercise, but they’re still a really great place to start when helping children – and adults – through this difficult period.

The impact of extra screen time

One of the big challenges for researchers right now is understanding the impact of the extra screen time young people are experiencing during lockdown. We have no precedents for such conditions and most of the research on screen time is still in the context of a life where a big part of a child’s day is within a school setting.

It’s likely that screen time will continue to be a big part of children’s lives. bbernard/Shutterstock

For this reason, we need more data to understand how the extra screen time is affecting young people, but it’s reasonable to conclude that it all depends how that screen time is orchestrated. For example, being in front of a Joe Wicks workout and doing exercise is likely a very different category of experience than being on social media.

This is why active gaming and even virtual reality experiences could usher in an entirely new way of thinking about the screen and its impact on our lives. We already have evidence that active gaming experiences can promote physical wellbeing.

It’s also worth thinking about how this time offers an opportunity to completely rethink what and how we learn. Children can access lessons and courses from all over the world, which provides a chance for them to engage with children and teachers from other countries. Even astronauts on the International Space Station have been reading stories to children.

Through all of this, it’s crucial to remember that we’re not simply homeschooling or working from home, but trying hard to do these things in extraordinary times. In the rush to maintain standards and normality, we need to remember that a completely different approach is perfectly okay right now.The Conversation

Andy Miah, Chair in Science Communication & Future Media, University of Salford

This article is republished from The Conversation under a Creative Commons license. Read the original article.

Athlete 2.0

Athlete 2.0

It was great to be in Lausanne again last week for #TheSpot2019, a new conference bringing together the worlds of sport and technology. My keynote was focused on the connections between biology and digital technologies, you can read the manuscript over at Medium

Digital Health in the House of Commons

Digital Health in the House of Commons

Last week, the Digital Health Generation project I have been working on with Emma Rich, Sarah C. Lewis, and Deborah Lupton had a major event in the House of Commons, sponsored by Lisa Cameron MP.

The evening was a culmination of our work over this last year and aimed to kickstart a conversation about how the future of healthcare ensures that young people are at the heart of plans. 

Here are some of the slides from the evening.

 

The Digital Health Generation

The Digital Health Generation

In February, we ran our first webinar focused on the Digital Health Generation. Find out about what we are investigating for this Wellcome Trust funded project, trying to make sense of what digital health means to young people. Here's what we covered.

The Future of Work

The Future of Work

Last month, I interviewed for Glamour Magazine about the future of jobs. It's a fun piece covering everything from VR directors to prosthetic technicians!

Google Glass  - my research

Google Glass - my research

I am in the process of completing an article and am now thinking about to which journal I will submit it, so I thought I'd put out a teaser of its structure and seek opinions/interest. It is broadly about the future of wearable/implantable technology and takes the period of working with Google Glass as an insight into this world, drawing on a range of datasets. It is based on 2 years of work with Glass from 2013-2015 and the article is likely to be about 10,000 words. I'm expecting to finish it over the summer and am interested in editors who might like to receive a submission. If that's you, please get in touch. And here's a link to some of the more informal experiments, along with a talk I gave at Google HQ about the subject.

 

 

Ok Glass?  
The Aspirations and Anxieties of the
Google Glass Generation. 

Abstract

This article explores the two-year period in which Google Glass was promoted publicly and released commercially on an Open Beta ‘explorer’ basis (2013-2015). It examines the aspirations of the developers and advocates and the anxieties of of (potential) user groups and eventual reactions of new users, to understand how people imagine the impact of and experience wearable technologies. The research draws on six datasets, which consist of YouTube videos, tweets from Twitter, and video recordings of user, to create an impression of what took place around the emergence of Glass. Together, the datasets create a complex device ethnography of Glass, which speak to its imagined transformative potential and a future where wearable technologies generally, which foreground a new research agenda for digital culture scholars.

 

Introduction

The Limits of Digital Design

Methodology

Background on the Google Glass Experiments

How Glass Worked

What Could Glass Do?

Findings

What Google Wanted from Glass

How ‘Explorers’ Used Glass

How Customers Imagined Glass

How Parody Explained User Anxieties

What People Saw Through Glass

The First 10 Seconds of Glass Experience

Discussion

Google Glass: The Story so Far

Conclusion: Was Google Glass a Failure?

Digital Health

Digital Health

Last week, I was in Bath for an ESRC seminar about Digital Health and the Older Generation, set up by Cassie Phoenix. Within my closing talk for the day, I was able to get into the many ways that healthcare is being transformed through digital systems, mobile culture, artificial intelligence, and ingestible sensors. The latest article I wrote on this was published in Health Sociology Review and is with my colleague Dr Emma Rich, with whom we presently have a Wellcome Trust grant to explore how young people use digital environments to make sense of health.

Designing Sport's BioDigital Future #DSI17

Designing Sport's BioDigital Future #DSI17

Today, I am speaking at the Digital Sport Innovation event at Hotel Football. My talk focused on a proposition to create an Augmented Reality Gym, which brings together a range of interests I have in eSport, mHealth, Cities, Events and social media. Here's a glimpse into what that might look like.

How artificial intelligence could provide some respite for the NHS

How artificial intelligence could provide some respite for the NHS

How artificial intelligence could provide some respite for the NHS

Emma Rich, University of Bath and Andy Miah, University of Salford

The NHS recently announced plans to trial an artificially intelligent mobile health app to a million people in London. The aim is to help diagnose and treat patients by engaging them in a real time text message conversation which will complement the NHS 111 phone based service (which was criticised by the Care Quality Commission watchdog). The app’s designers, Babylon Healthcare Ltd, use algorithms to make initial diagnoses which are then followed up with human consultations. It has already received a glowing CQC evaluation.

The app is likely to provoke a mixed response, with enthusiastic technophiles up against those concerned that more technology means a less human healthcare service. Yet, with the NHS being described as suffering from a humanitarian crisis, and with a growing healthcare burden and limited resources, some smart solutions are needed. It is hard to deny that problems of limited funding are enduring features of this unique public service. Perhaps AI has the answer.

In fact, providing effective healthcare is always a combination of systematised technological efficiency combined with patient centred human care. Polarised views on technology are often not helpful. It’s also necessary to recognise how this approach to healthcare is part of a wider technical revolution in which connected objects in the Internet of Things will change everything from healthcare to traffic maintenance.

The NHS app is really simple to use and has been likened to using the social messaging service WhatsApp – but with one crucial difference: you are chatting with a computer, not a person. Once the app is downloaded, you log your basic health information, and then start explaining your symptoms. The robotic “responder” will say things like: “I just need a few details from you before we get started,” and “nearly there” to keep the conversation going. After a more detailed exchange, it might come to a conclusion along these lines:

Ok so your symptoms don’t sound urgent, but I think they require further investigation. Make sure you arrange a consultation with a GP within the next two weeks. If left, symptoms like yours can become more serious, so book now while you remember and I’ll remind you closer to the time. If things change in the meantime and you become more unwell, speak to a doctor as soon as you can.

This digital diagnosis service intends to provide an additional communication tool between the NHS and patients. It it part of a broader ecosystem of digital health services which include online health tracking. Also, the app takes advantage of the fact that some people these days are likely to be more comfortable chatting by text than they are with talking on the phone.

This digital phenomenon is driven by the promise of a wider technological fix to social problems. Applications within healthcare could bring about big wins for society, where the functionality of the device is made all the more efficient by the aggregation of “big data” that it generates. Tech firm Babylon is joined by other big players seeking to do similar things, such as Google’s Deep Mind, which wants to mine NHS data to to enable earlier diagnoses for example, or to achieve more effective monitoring of treatments.

At the world’s largest tech expo in Las Vegas at the start of 2017, home AI systems have been one of the biggest hits. So perhaps the NHS has found an intelligent solution at just the right time. People may now be far more willing to have a “relationship” with an attentive machine than a call centre drone.

Digital doctor

Driving these developments is the assumption that, within a digital knowledge economy, these forms of communication can offer more neutral and accurate responses, circumventing human error. Yet, scholars within the emerging field of critical digital health studies suggest that algorithms must be understood as part of a complex network of interconnections between human and non-human actors. A recent study comparing physician and computer diagnostic accuracy revealed that doctors “vastly outperformed” algorithms

So we need to ask some key questions about the assimilation of AI into healthcare. How do people make sense of the list of possible diagnoses they receive from the machine? Will people follow the advice, or trust it? How will AI need to be tailored to accommodate human variation, by geography, capacity, or cultural identity. Another important aspect of this trial will be the consideration given to the backgrounds of the users. Given enduring concerns about inequalities of digital access and digital literacy, trials for future digital health tech need to be conducted amongst those populations with limited resources, experiences, and technological infrastructure.

Perhaps the biggest question we face in a world where ever more of our data is locked up in the mobile app environment, is over the proprietary and privacy of our data. How can we ensure that we have the freedom to move our health data around, over time, and ensure that it is safe and secure? We may need a new Bill of Health Data Rights to underpin and limit their exploitation of our data, and work on this must start now.

The Conversation

Emma Rich, Reader, Department for Health, University of Bath and Andy Miah, Chair in Science Communication & Future Media, University of Salford

This article was originally published on The Conversation. Read the original article.

Sport 2.0 at the World Aquatics Convention #FWAC2016

Sport 2.0 at the World Aquatics Convention #FWAC2016

This week, I've been in Canada for a couple of nights, speaking at the FINA World Aquatics Convention. It was an amazing event really and a lovely experience. My panel focused on the digital experience, and we had some fantastic experience among the speakers, which considered of Claude Ruibal (formerly YouTube, GoPro), Peter Diamond Executive Vice-President, Programming, NBC Olympics, and Will Bastin (GMS Manager, FINA) 

At the awards gala, Michael Phelps was given a lifetime legend award and it really feels like a special year for swimming. With Phelps making history as the most decorated Olympian of all time, and concluding his career in Rio, it was a really touching setting, quite low-key - compared to the Olympics - and, as he put it, a feeling of being among "family". I think a lot of emotions were quite high and it was especially nice to see him here, after having last seen him win gold in Rio, in a very different setting.

Here is Phelps at the event, followed by a shot I took during the Rio Games. Slide screenshots from my presentation follow, which was the first outing of my new book, Sport 2.0 for The MIT Press. A web resource will follow soon! 

The moment captured in this photograph that I took in Rio actually appeared in the Phelps video showreel of his career.

And at the ceremony...

Finally, my slides...

Making VR Matter

Making VR Matter

As part of our Creative Entrepreneurs event at Salford University, i took part in a panel on how virtual reality can be used to enrich a business. Among the panelists was the amazing Robin McNicholas of Marshmallow Laser Feast and Sarah Jones, a leading influener in VR.

I talked about our Virtual Chernobyl project, which brought people into a place that is uninhabitable, taking them through content that is captured as data by one of our leading researchers. This fusion of communication and research is crucial to us.

At the end, we had a go at doing the mannequin challenge too :)

What's next for digital sport

What's next for digital sport

For the BBC Digital Cities week at University of Salford, I gave a talk on VR, which looked at the cross over between what cities are doing with digital and how sports are evolving into these spaces. The BBC's Academy came along to produce an interview, captured by Charles Miller here.